Friday, March 11, 2016

When VR meets horror movie audience how can not ravaged by mental

"Editor's note" writer is a clear display technology co-founder and Chief Content Officer Huang Tun.

When VR meets horror movie audience how can not ravaged by mental?

VR movies, how to choose a seat height?

In traditional films, low seat choices are a conventional syntax. Even common beginner know how to shoot big picture small usage, also heard God's perspective (close to overhead imagery) special flights, such as usage.

Note: the following Etienne Claviere said VR.

Due to the very strong sense of authenticity into, technical differences in expressions, Etienne Claviere movie, flight level syntax is the same as traditional film?

From a simple result, Etienne Claviere films (VR movies), seat choice will involve the audience into the Etienne Claviere world is looked up or bow, and seat also decided the audience into the Etienne Claviere presumptive after the world high and low.

When VR meets horror movie audience how can not ravaged by mental?

(VR test wafers machine on a stool)

For example, taken a VR lens on a small stool, then when you put on glasses, even if you're standing in the real world, you will also feel strongly that you are squatting, unless you find a Chair to sit down to match the Visual sensation, or feel discomfort. Kenzo iPhone cover

And because of slightly lower perspective, viewers wear glasses watch characters must be looked after, and saw that the character will be particularly large, as an adult in the country.

Even if attacks on the lens to make the characters, the audience will feel one thing to be hurt.

When VR meets horror movie audience how can not ravaged by mental?

《zarkana》

Kenzo iPhone cover

In the Felix&pual in the zarkana, seat placed slightly lower than the face, plus the next clown looks weird and is larger than our normal view. In such an atmosphere under render, on the psychology of the audience will feel vulnerable and feel a clown is dangerous, if the Joker with a weird smile to the audience, the audience will feel panic.

So, are you Etienne Claviere movies, head angle wouldn't be a problem?

We look back on the traditional perspective on whether it has a role in the film:

In General, the movie has five basic lens angle, namely:

(1) God's perspective (2) angle (3) horizontal angle (4) elevation (5) tilt angle

Overall, the realism Director favour horizontal angle lens because lack dramatic angle lens, and tends to let the audience forget the presence of cameras and creators in general are also ordinary narrative account with a horizontal angle lens.

In turn Director of formalism is more like an extreme lens, such as the perspective of God, in fact, all over, people sometimes are very difficult to identify the form, but the images in the form of enhanced, can achieve the role of content in the form. This lens make a character such as the Ant-like helplessness, forcing viewers like God characters, left, top, and objectivity.

When VR meets horror movie audience how can not ravaged by mental?

(United States Edition of the Ring)

Such as the Ring above the lens, there will be a feeling of pity the fate of the characters, but put yourself in worry and fear. Lens position draw audiences from the story, let the crowd's not so into the character's dilemma, the lens becomes more objectivity. The dip angle of the properties in the General.

In other words: the seat is too high, will have a "objectivity". That gives audiences out of context.

When VR meets horror movie audience how can not ravaged by mental?

(Batman: Batman Begins)

To cite an extreme example-painted inverted lens. High angle lens keeps the role appear strong and threatening, because it covers the camera with us, like a giant. We as if nailed to the ground could not move, all manipulated by others.

When VR meets horror movie audience how can not ravaged by mental?

(The curse of Michael Myers)

Whereas the average pitch angle, it can make a dwarf actor look higher. Movement speed increased, especially violence. Elevation captures a feeling confused, and will make the environment less, such as the sky or ceiling back in the background. Psychologically, the angle will increase the importance of the subject, that makes an object in front of an audience, very threatening, also lacks security and make the audience feel were controlled. Taken by elevation figures are often caused by terror, solemn and respectful. Kenzo iPhone Case

Now we probably know as the seat height will impact:

1, the audience potential of strength.

2, objective and subjective sense.

These two points, Etienne Claviere there is no reduction in the movie, but was greatly strengthened.

But the difference is, the audience potential feeling of strength was greatly strengthened: the stoop has a stronger sense of the power of the lens, lens on your back it will seriously insecure to let the audience feel could be attacked at any moment.

In addition, the transformation of the subjective and objective positions are also different traditional film if not using an extreme position, and not too much emphasis on subjective sensation.

1, Etienne Claviere movies, head-shot of the subjective sense of being greatly enhanced and strengthened the desire of viewers to interact with characters and the desire for participation was greatly strengthened.

2, dip angle, like monitors, in General, make the audience feel being in another dimension, the feels of audiences through the monitor, greatly enhanced sense and objectivity to pull away, called "monitor shot."

3, back camera is not common, viewers sense a serious loss. Audiences into the adult State, like Pet watch from the perspective of the world. If not the Director authoring requirements, abuse back on the lens will let the audience senses seriously ill. If the audience watching extreme tilt lens, real world someone gently touch him or call him, will let audience has had great response (do not easily try). But if the writing needs, you can create unusual effects, scenes that we call "pet perspectives."

To cite an example:

For example, the five friends around a table for dinner, using a flat angle, you and the other within the same Visual plane, then you will become the sixth person in the table, they eat the audience will want food to try, they fight you want to escape the fighting. The subjective characteristics of VR came out at this time, the audience will even want to interact. This interaction is deadly, movie, the creators don't have the hope that audiences will always want to be involved in, and we have no way to meet the audience's desire for participation, which is a fatal problem Etienne Claviere movies.

(1. participation will be detailed in the following research)

(2. If the whole movie was flat perspective, it's pure first-person perspective film, the audience is a ghost or transparent, this would specifically elaborated in subsequent articles)

That how solution this problem does, we from perspective this unilateral example lifted, still is dinner of example, if put seat frame high, into a angle, so you is see with they in dinner, ornamental they in dinner, even is they fight, you also will calm to view they fight of reasons and plot of promoted, subjectivity was weakened has, near and wants to interactive of desire also will with of reduced, more match Yu traditional movie of distance sense.

Just mentioned "pet perspective"? Examples such as eating, if pitch angle, and you are a Meow to table microphones, or hiding in the dark at all times, attacked one of the abductees. They argue you can do about it, they eat you can't reach. If it didn't match the Director needs to use, use for the audience is a kind of psychological torture.

When VR meets horror movie audience how can not ravaged by mental?

(The giant advance)

Through this analysis, you can clearly feel the seat height for Etienne Claviere film establishment of audio-visual language system is a problem that must be addressed.

Etienne Claviere films, selected from the perspective of serious concerns the transformation of subjective and objective, and relates to the sense of audience participation issue. This sense of participation, interactive article in detail.

Remember, don't mess with pet perspectives.

Depth VR smart wear

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Depth VR smart wear

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