Wednesday, June 29, 2016

Introduced the concept of magic to space design and virtual experiences how

Lei feng's network (search for "Lei feng's network", public interest) by the writer Wang 彧 (Danny Wang,danny@svscap.com), United States VR/AR only Chinese start-up community founder, community focused VR/AR manufacturers of Silicon Valley technology Daniel VR/AR and 18 by the Chinese in the United States the establishment of start-up companies, 15 of which have been given funding. Translator is the VR theme park developer Li ping (ping.Li@argoi.com).

Introduced the concept of magic to space design and virtual experiences, how THE VOID

In 2016, the AWE (Appliance&electronics World Expo, China's home appliance and Consumer Electronics Show), THE VOID of their founder, Curtis from the design point concept. Is summarized in one sentence how do Dojo in snail shells. Curtis's design saved 93% site operating costs. Curtis lecture on I added some of my own research and ideas, hope this article can friends help to design and develop similar systems. Curtis lecture entitled the illusion of reality (The Illusion Of The Reality), opening his presents a magic circles of common nouns – misled (MISDIRECTION). Before founding THE VOID, he is a magician with 10 years of experience. He founded The VOID's original intention was to bring to the experience they are unable to experience in real life experiences. Curtis said that every experience is to enjoy the magic show's audience. He suggested that we should guide experience to focus on results instead of a method.

THE VOID most of those experiences will have a great deal of doubt: "I understand that this stuff is fake, I'd like to see how these people make me believe it to be true. "Experience will be used to excavate the magician trick their way. Curtis said that we need to guide the experience concerns, are those that make them feel authentic experience effect (EFFECT), instead we use the method (METHOD).

In other words, THE VOID is by "manipulating perception" let "lies/fantasy" into "truth/reality". By Curtis's description, the "virtual reality" itself is "misleading" results.

Error guide is divided into two categories: physical and psychological. "Physiological and misled" control how you receive information "misleading" control how you process information. I will organize THE VOID game software code into two main modules:

In a specific location and time passed to ' event

Based on the experiencer's reaction to these events and the event fired 

In order to create "physical misled" has two important components: hardware and design

The hardware side, there are some key components: Ted Baker iPhone 6 cover

Head-mounted display

Tactile feedback to wear equipment

Tracking system

Ted Baker iPhone 6

Appliances, decorations and peripherals

1, first of all, let us talk show. THE VOID's commercial property they like home-makers consider the cost constraint. Hear THE VOID acquired a production for the military head of the team, Curtis did not specifically talk about THE details of VOID parameter.

Worn 2, tactile feedback device that blocks, THE VOID that I developed a hardware family named RAPTRUE:

RAPTRUE vest

RAPTRUE bag computer

RAPTRUE wireless glove

Interestingly THE VOID is not like a start-up company in San Francisco that provides tactile feedback of a one-piece suit. Curtis did not say much about the details of the hardware, if someone can get more details about their wearing equipment design are welcome to share. Google's Project Jacquard with Nike launched a wearable jackets that can be washed, I want the same technology was used to this kind of tactile feedback to wear equipment designed, would have a better user experience.

3, tracking systems, THE VOID offers:

RAPTRUE infrared audience tracking

RAPTRUE full body tracking Ted Baker iPhone 6

Two main tracking systems currently on the market scenario: based on infrared cameras or laser (Valve for HTC Vive tracking options). Because THE VOID space design, infrared camera tracks is their best choice. We will detail their design. We do not know THE VOID with their own custom tracking systems, or use an existing such as Peacespace lower-end solutions or nMotion military programmes. I believe THE VOID development will also make similar promise Project Alice's own tracking system, because it is not technically difficult to do.

THE VOID family of hardware does not handle controller similar to the HTC Vive, they made a RAPTRUE external control of complex equipment, guns, torches, knives, designed to bring the players had a real experience. Because the player everything is "real," so there's no need to learn how to use the handle.

Curtis spent a lot of time talking about their design, because it is THE VOID to solve the basic problem--their original site design takes up a lot of space. However, in order to create a viable business model, they have to control operating costs. Curtis is how to do it? In order to solve this mystery, Curtis took a small box to suspense, he asked the audience what's in the box.

What's in the box? Is another small empty boxes. Curtis opened the box out of the small box, and then, his little outside of the box in the inside box. How is that possible? In our world, outside of the box must be larger than the inside of the box. How did he manage to "big-box" into the "little boxes" inside of it? This seems unlikely to happen ... ... But don't forget, Curtis was founded before THE VOID, was a magician with ten years of experience. Up to now, I still don't know how he does it, but this is not important, because he wanted to convey was a result--one of the great things in our concept in the real world can be very small.

Curtis gave us an original untreated game plans are as follows:

Introduced the concept of magic to space design and virtual experiences, how THE VOID

I don't know how big it will be, but I know the specific dimension of The VOID space-only 60x60 feet. It can now take their flagship store opened in New York's Times Square. Yes, on July 1 this year, in conjunction with the Super expendables movie content, the first version of THE VOID and entertainment center will be opened in times square. This picture below what it actually looks like:

Introduced the concept of magic to space design and virtual experiences, how THE VOID

I made a rough calculation according to the blueprint of Curtis. He saves at least 93% space. If you know the rent per square foot in times square, you'll understand how much money did the design for their company.

What is this magic? Curtis uses an analogy two animations. Under the London University's perception Lab (magic laboratory) gesitafu, head of an academic research shows that when we are walking on a wall blocking the view on both sides of the aisle, human eyes can only see 20 feet in front of the line, we will think of a straight line.

Introduced the concept of magic to space design and virtual experiences, how THE VOID Introduced the concept of magic to space design and virtual experiences, how THE VOID Introduced the concept of magic to space design and virtual experiences, how THE VOID

I hope that you can master the Curtis from the magic industry to VR gaming innovations across borders. When you design your own site can also apply the same design philosophy.

Second Guide is "misleading"-is to persuade you to virtual reality.

I put the VR game is divided into four different levels:

Without any interaction with the virtual environment, like the now popular tourist class.

Simple interaction with the virtual environment through some medium, like some egg Chair.

Using human senses such as the perception of movement, perception of heat, smell, pain and touch, and interact directly with the virtual environment. This is Curtis called "5D".

Use of "brain-computer interface" (BCI) to manipulate the brain, telling it is true, but in fact there is not.

THE VOID spent a lot of effort to improve some details on the third level. Curtis has shared with us some examples:

1, 5D perception effect

Building a composite reality (hyper-reality) environment is The VOID of skills the designer. Curtis by his elevator designed to explain to us what is the complex reality. VOID Entertainment Center (VEC) is only one layer, in order to make the experience feel a lift are true, they added a lot of motion. No VR experience they all experienced friend to do the test: when the friend to "lift" when he was "on" top 100 feet high. He actually faced the following question: what do I do next? As if he was at 100 feet altitude. When the experience into the outdoor games space, they will really feel the temperature rise.

2, explore the authenticity

When you experience into a virtual environment, the first question in their minds is: is this: really? They will no doubt begin around looking for answers to this query object. According to the 25-year United States Air Force Simulator experience Steve Baker said, in order to reduce motion, the best stuff in the virtual 2-3 feet. That is 1-2 feet is really the best. This also explains the flight simulation system there will always be a true dashboard.

In THE VOID, if the walls in the game have a touch panel can open a door, they installed a Panel on the real wall. If you entered a room with a Chair, and there must be a real Chair experience can sit down or touch. According to their statistics, all experience who will sit on a Chair and see whether the Chair is real. If a torch on the wall, could experience will take the torch and lit lit places, at the same time they will feel the glow of flames. From a cost perspective for all the real things are built a little unrealistic, but THE VOID can be used a limited number of props and decorations to get the trust of those who experience it. By combining virtual reality and mixed reality, the physical and psychological illusion of harmony to the experience.

In short, THE VOID, "the illusion of reality" created a personal household products impossible experience. To summarise The design essence of VOID:

Space/exploration.

5D sensory effects.

Free control and natural behavior.

Popular (almost all age groups can be).

Social VR/multiplayer interactive (you can with family and friends).

A safe environment.

Term:

(1) "misleading" (MISDIRECTION) is a magician by the audience's attention to the magician wishes to place one of the most important techniques. Misleading is the essence of "boot" (DIRECTION) the audience's attention, because of the audience's attention management is the core of the magic, is magic compelling reasons.

(2) the "effect" (EFFECT) on the magic term refers to a "trick" (TRICK), and the "trick" is the General term mass briefly describes a magic show, magician little meaning on this "trick" this phrase, they are more like "effects" the term. "Effect" is also seen from the audience to briefly describe the things that happened.

(3) "methods" (METHOD) is used to bring out the "effect" steps.

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